The Bethesda Softworks title also picked up the game of the year prize for both the PC and Xbox.
Oblivion fought off competition from the likes of Call of Duty 2, Resident Evil 4, Guitar Hero, Grand Theft Auto: Liberty City Stories and Pro Evolution Soccer 5 to scoop the ultimate game accolade.
The honour for the best online game of the year went to Age of Empires III, while Grand Theft Auto: Liberty City Stories took home the online handheld game of year prize.
This year's awards, held at London's Park Lane Hilton hotel, were voted for by more than 500,000 readers of computer and video games magazines.
Resident Evil 4 picked up the PlayStation game of the year award and New Super Mario Bros was crowned Nintendo game of the year.
Sony's highly anticipated PlayStation 3, which is set for release in the US in November, scooped the one to watch for 2007 award.
US-based Electronic Arts was named publisher of the year and Game was named top retailer.
Other winners on the night included Nintendogs for girls' choice and family game.
The coveted Golden Joystick Awards were first held back in 1982, when Atari, Commodore and Spectrum ruled the market and Sony were still best known for the Walkman.
This year, for the first time ever, the awards were webcast on the Computer and Video Games website.
Event organiser James Ashton-Tyler said: "It's great to see that gamers have rewarded Elder Scrolls IV with three awards. The game represents a genuine advance for the role-playing genre both in its structure and presentation. Its success at this year's Joysticks is just reward for the talented team responsible for its creation.
"The Golden Joystick Awards are the only way UK gamers can directly tell games publishers which games made their year. With a record number of votes cast in 2006, the Golden Joystick Awards have cemented their position as a benchmark for the industry. Winning an award chosen by expert gamers is the ultimate accolade."
The video game sector is a $10bn industry in the US and more than 90 per cent of all American children and teenagers play video games, on average for about 30 minutes daily.
The winners of the 2006 Golden Joystick Awards in full are as follows:
Ultimate Game of the Year - Elder Scrolls IV: Oblivion
Editor's Game of the Year - Ghost Recon: Advanced Warfighter
Family Game Award - Nintendogs
Girls Choice Award - Nintendogs
All-Nighter Award - Pro Evolution Soccer 5
PlayStation 2 Game of the Year - Resident Evil 4
Nintendo Game of the Year - New Super Mario Brothers
Xbox Game of the Year - Elder Scrolls IV: Oblivion
PC Game of the Year - Elder Scrolls IV: Oblivion
Handheld Game of the Year - GTA: Liberty City Stories
Online Game of the Year - Age of Empires III
Soundtrack of the Year - Need for Speed: Most Wanted
Innovation Award - Xbox Live Marketplace
The One to Watch for 2007 - Sony PlayStation 3
Favourite Character Award - Lara Croft
Publisher of the Year - Electronic Arts
Retailer of the Year - Game


It was bound to happen, but a number of our readers have recently sent in e-mails asking what graphics cards would be best for rendering graphics in adult video games. With the adult industry quickly growing its obvious why 3D sex technology is starting to take off. ThriXXX Technology is one of the leaders in realtime 3D rendering for adult ‘game’ titles and has produced a number of game titles in this genera over the years. ThriXXX is also the software behind porn mega star Jenna Jameson’s latest online venture – Virtually Jenna. Virtually Jenna is the official video game of Jenna Jameson and since it uses the popular ThriXXX graphics engine to render it we figured this would be the best combination to test out ATI and NVIDIA graphics cards to see who is best when it comes to adult gaming performance.
Since testing graphics cards on adult video games is something unheard of it wasn't surprising to not find a single ThriXXX game title listed on NVIDIA's SLI optimized game list even though it has 350 games that are SLI optimized. To be fair ATI doesn't list any adult titles for their CrossFire platforms either. It seems that those that play adult game titles really have no clue of what works and what doesn't, so it makes sense why we got those e-mails.
After looking into the game Virtual Jenna it was found that the system requirements seemed pretty easy as the game requirements state that it needs at least an Intel Pentium 4 processor and 256MB of system memory and a 3D graphics card that has at least 64MB of memory on board.



Nvidia Corp., a leading supplier of graphics technologies, has announced a new graphics processing unit (GPU) for mobile computers. The new chip targets systems designed for gamers that are mostly desktop replacement type of laptops and are hardly tailored for use on the go. Nevertheless, the launch increases the gap between performance offered by ATI and Nvidia in the mobile graphics space.
The GeForce Go 7950 GTX has 24 pixel processors, 8 vertex processors and is clocked at 575MHz, up 75MHz compared to the predecessor, the GeForce Go 7900 GTX. Nvidia recommends to use 512MB of 1400MHz GDDR3 memory with 256-bit along with the new mobile graphics chip, which is another 200MHz improvement over the previous high-end graphics part.
Even though the market of high-performance mobile computers for gamers is relatively small, it is highly profitable and Nvidia enjoys the lead over ATI Technologies here. Currently the fastest mobile graphics chip the Markham, Ontario-based developer can offer is Mobility Radeon X1800 XT, which has 16 pixel processors, 8 vertex processor and 550MHz clock-speed. Technical specs of the GeForce Go 7950 GTX are close to those of pre-overclocked GeForce 7900 GT graphics boards for desktops, which usually either deliver equal performance with desktop Radeon X1800 XT (625MHz core-clock), or outperform the rival tangibly.
“2006 is a phenomenal year of growth and technology leadership for Nvidia notebook GPUs. The efficient Nvidia GeForce 7-series GPU architecture continues to deliver the ultimate visual experience in notebooks of every class – from lightweight ultra-portables to HD DVD multimedia machines,” said Jeff Fisher, senior vice president of the GPU business unit at Nvidia.
The GeForce Go 7950 GTX graphics processor is produced using 90nm process technology and has power envelope of 45W. To preserve energy, the chip supports PowerMizer 6.0 technology as well as some other features.
Notebooks featuring the Nvidia GeForce Go 7950 GTX GPU are available for order from notebook suppliers in North America and
PCMagazine says the NVIDIA GeoForce Go 7950 GTZ is the world's fastest mobile graphics processing unit (GPU), supporting games and applications for DirectX 9.0, Shader Model 3.0, and high dymanic range (HDR) lighting.
"2006 is a phenomenal year of growth and technology leadership for NVIDIA notebook GPUs. The efficient NVIDIA GeForce 7 series GPU architecture continues to deliver the ultimate visual experience in notebooks of every class—from lightweight ultra-portables to HD DVD multimedia machines," says Jeff Fisher, Senior Vice President of the GPU Business Unit at NVIDIA. "Notebooks based on our flagship GeForce Go 7950 GTX GPU will deliver the premiere visceral experience for gamers."
"Dell is fully committed to delivering the most intensely realistic gaming and entertainment experience to PC gamers," said Brett Faulk, director of Inspiron and mobile XPS product marketing. "Dell XPS notebooks have swept the awards thanks to their sheer gaming performance and the Dell XPS M1710 with GeForce Go 7950 GTX is our best yet."
Among those planned to introduce new laptops featuring the NVIDIA GeForce Go 7950 GTX graphics adapter are Dell, Sager, ABS, Falcon Northwest, Hypersonic, ProStar, and Voodoo PC.


London, 2038.
According to legend, when the ravens depart the Tower of London, it will crumble to rubble and disaster will befall England. As man became more dependent on science, believing only in what he could define or create, ancient knowledge and rituals were lost to the antiquity of time. Prophecies that had stood as warning for untold generations were seen as archaic folly or ignorant superstition; so when the harbingers of evil began to manifest, few saw and fewer believed.
When the demons finally came, there was little that stood in their way.
Emerging from the swirling chaotic Hellgate, they overwhelmed humanity's defenses quickly and systematically. Even the nuclear and biological weaponry employed by a few desperate nations did little more than slow the apocalypse. The nature of the demons’ attack presented little in the way of strategic military targets to the generals of mankind’s armies. With no obvious headquarters to bombard, visible supply lines to cut, or known leaders to assassinate, the usual tactics of war were useless.
Only those that still practiced the holy, ancient, and arcane rights could stand against the dark invaders, using weapons and spells forged in the traditions of their forefathers. Their successes were scattered, and the leaders of the great military forces could neither understand nor accept their strange ways. This mystical resistance drew the immediate attention of the immensely powerful creatures, seemingly immune to the weapons of mankind. Soon, those that had preserved the knowledge of how to combat the demons shifted their focus from driving them back into the twisting nether to saving as many of their fellow humans as they could. They retreated to the relative sanctuary of the London Underground, a haven whose construction they had orchestrated decades before.
Now, the once great city lies in ruins. A massive, sinister gash in the fabric of our reality swirls and churns, dominating the horizon as it blends into a permanently darkened sky. The Invasion, the unspeakable cataclysm that befell London, eventually engulfed humanity. The powerful nations of man were eradicated, and the decades-long process called The Burn – the transformation of our world into theirs – had begun.
But mankind is a race of survivors. Men and women hide in the shadows of their former dominance, struggling to survive, yearning to strike back at their conquerors. These survivors banded together, and they are learning.
Learning how to travel undetected.
Learning how to forge weapons capable of piercing unfathomable defenses.
Learning how to harness the forgotten and arcane powers of magic.
Learning how to kill demons and close the Hellgate...
GPU name: R420, 13 micron technology12 Pixel Shaders, 6 Vertex Shaders, 12 Texture Units, 12 Raster Operations processors, 256 bit memory bus, 400 MHz core, 350 MHz DDR (700 MHz Effective) Memory A card with 256 bit memory in the lowest price category? No way!
This card has been comfortably in the $100 - $150 price category, but now that it retails for less than $100, it hands other cards in this league their butts - the vanilla 6600, X700, and X1300 PRO simply can't compete with an X800 GTO. These cheap X800 GTOs usually come with slower memory and clock speeds than their 256MB counterparts, but they are still amazing for the price. Some people will complain about their lack of SM 3.0 capability, but in this category it really doesn't matter, the GTO has the power to pull good performance regardless.
GPU name: G73, 90 nm technology, 8 Pixel shaders, 4 Vertex shaders, 8 Texture units, 8 Raster operations processors , 128 bit memory bus , 500 MHz core, 700 MHz GDDR3 (1000 MHz Effective) Memory
Not to be confused with the slower DDR2 Version of the 7300 GT, the GDDR3 equipped 7300 GTs are pretty darn quick; they at least keep up with the 7600 GS. It holds up well against the X800 GTO, and is another great sub-$100 choice that can make a cheap gaming rig a reality.
GPU name: G73, 90 nm technology, 12 Pixel shaders, 5 Vertex shaders, 12 Texture units, 8 Raster operations processors, 128 bit memory bus, 560 MHz core, 700 MHz DDR (1400 MHz Effective) Memory
The 7600 GT is an amazing card in this price range, sporting new SM 3.0 technology and very high clock speeds to deliver excellent performance. Its weakest feature is its 128 bit memory bus, but its high memory speeds offset that disadvantage and make it competitive with 256 bit cards like the X850 XT.

GPU name: R580, 90 nm technology, 36 Pixel shaders, 8 Vertex shaders, 12 Texture units, 12 Raster operations processors, 256 bit external memory bus (512 bit internal ring bus)Version 1: 575 MHz core, 600 MHz DDR (1200 MHz effective) Memory
Version 2: 512 MHz core, 660 MHz DDR (1320 MHz effective) Memory
The X1900 GT is based on the X1900 XT core, except it is crippled with some pixel shaders disabled and has a lower clockspeed. There are now two versions: the original 575 MHz core/600 MHz memory version, and the new 512 MHz core/6600 MHz memory version. Both perform similarly.
The card's main competition is the 7900 GS, which it soundly beats in almost every benchmark. The worst thing I can say about the X1900 GT is that its X1900 XT 256MB cousin performs much better for not much more money.
| The name of the card frecv. GPU/Mem(Biti) PP/VP PS/VS | |||
| GeForce 7900 GTX | 650/1800(256) | 24/8 | 3.0/3.0 |
| Radeon X1900 XTX | 650/1550(256) | 16/8 | 3.0/3.0 |
| GeForce 7800 GTX 512MB | 550/1700(256) | 24/8 | 3.0/3.0 |
| GeForce 7900 GT | 450/1320(256) | 24/8 | 3.0/3.0 |
| Radeon X1900 XT | 625/1450(256) | 16/8 | 3.0/3.0 |
| Radeon X1800 XT | 625/1500(256) | 16/8 | 3.0/3.0 |
| GeForce 7800 GTX | 420/1200(256) | 24/8 | 3.0/3.0 |
| GeForce 7800 GT | 400/1000(256) | 20/7 | 3.0/3.0 |
| GeForce 7800 GS AGP | 375/1250(256) | 16/6 | 3.0/3.0 |
| Radeon X850 XT PE | 540/1200(256) | 16/6 | 2.0b/2.0 |
| GeForce 7800 GS | 375/1000(256) | 16/6 | 3.0/3.0 |
| Radeon X800 XT PE | 520/1180(256) | 16/6 | 2.0b/2.0 |
| Radeon X85D XT | 520/1120(256) | 16/6 | 2.0b/2.0 |
| GeForce 6800 Ultra Extreme | 450/1100(256) | 16/6 | 3.0/3.0 |
| Radeon X800 XT | 500/1000(256) | 16/6 | 2.0b/2.0 |
| GeForce 6800 Ultra | 400/1100(256) | 16/6 | 3.0/3.0 |
| Radeon X1800 XL | 500/1000(256) | 16/8 | 3.0/3.0 |
| GeForce 7600 GT | 560/1400(128) | 12/5 | 3.0/3.0 |
| Radeon X800 XL | 400/1000(256) | 16/6 | 2.0b/2.0 |
| GeForce 6800 GT | 350/1000(256) | 16/6 | 3.0/3.0 |
| GeForce 6800 GS | 425/1000(256) | 12/5 | 3.0/3.0 |
| Radeon X650 Pro | 520/1120(256) | 12/6 | 2.0b/2.0 |
| Radeon X800 Pro | 475/ 900(256} | 12/6 | 2.0b/2.0 |
| Radeon X800 GTO | 400/1000(256) | 12/6 | 2.0b/2.0 |
| Radeon X800 | 400/ 700(256) | 12/6 | 2.0b/2.0 |
| GeForce 6800GS (AGP) | 350/1000(256) | 12/5 | 3.0/3.0 |
| GeForce 6800 | 325/700(256) | 12/5 | 3.0/3.0 |
| Radeon X1600 XT | 590/1400(128) | 12/5 | 3.0/3.0 |
| GeForce 7600 GS | 400/ 800(128) | 12/5 | 3.0/3.0 |
| Radeon X800 GT | 392/ 700(256) | 6/6 | 2.0b/2.0 |
| GeForce 6800 XT | 425/1000(256) | 8/4 | 3.0/3.0 |
| Radeon 9800 XT | 412/ 730(256) | 8/4 | 2.0/2.0 |
| GeForce 6600 GT | 500/1000(128) | 8/3 | 3.0/3.0 |
| GeForce 6800 LE | 300/ 700(256) | 8/4 | 3.0/3.0 |
| GeForce 6600 GT | 500/ 900(128) | 8/3 | 3.0/3.0 |
| Radeon X1600 PRO | 500/ 800(126) | 12/5 | 3.0/3.0 |
| Radeon X700 XT | 475/1050(128) | 8/6 | 2.0b/2.0 |
| GeForce 6600 DDRII | 400/ 800(128) | 8/3 | 3.0/3.0 |
| Radeon 9800 Pro | 380/ 700(256) | 8/4 | 2.0/2.0 |
| GeForce FX 5950 Ultra | 475/ 950(256) | 4x2/3 | 2.0a/2.0 |
| GeForce FX 5900 Ultra | 450/ 850(256) | 4x2/3 | 2.0a/2.0 |
| Radeon X700 Pro | 420/ 864(128) | 8/6 | 2.0b/2.0 |
| Radeon X700 | 400/ 600(128) | 8/6 | 2.0b/2.0 |
| Radeon 9700 Pro | 325/ 620(256) | 8/4 | 2.0/2.0 |
| GeForce FX 5800 Ultra | 500/1000(128) | 4x2/3 | 2.0a/2.0 |
| Radeon 9800 | 325/ 580(256) | 8/4 | 2.0/2.0 |
| GeForce FX 5900 | 400/ 850(256) | 4x2/3 | 2.0a/2.0 |
| GeForce FX 5900 SE/XT | 400/ 700(256) | 4x2/3 | 2.0a/2.0 |
| GeForce 6600 | 300/ 550(128) | 8/3 | 3.0/3.0 |
| Radeon 9800 SE 256 Biti | 380/ 680(256) | 4/4 | 2.0/2.0 |
| Radeon 9700 | 275/ 540(256) | 8/4 | 2.0/2.0 |
| Radeon 9500 Pro | 275/ 540(128) | 8/4 | 2.0/2.0 |
| GeForce FX 5800 | 400/ 800(128) | 4x2/3 | 2.0a/2.0 |
| Radeon X1300 PRO | 600/ 800(126) | 4/2 | 3.0/3.0 |
| Radeon X600 XT | 500/ 740(128) | 4/2 | 2.0/2.0 |
| Radeon 9600 XT | 500/ 600(128) | 4/2 | 2.0/2.0 |
| Radeon X1300 PRO | 450/ 500(128) | 4/2 | 3.0/3.0 |
| Radeon X600 Pro | 400/ 600(128) | 4/2 | 2.0/2.0 |
| Radeon 9600 Pro | 400/ 600(128) | 4/2 | 2.0/2.0 |
| Radeon X550 | 400/ 500(128) | 4/2 | 2.0/2.0 |
| GeForce 6600LE | 300/ 550(128) | 4/2 | 3.0/3.0 |
| GeForce 6200 (NV43) | 300/ 550(128) | 4/2 | 3.0/3.0 |
| Radeon X550 | 400/ 500(128) | 4/2 | 2.0/2.0 |
| GeForce FX 5700 Ultra | 475/ 900(128) | 4/3 | 2.0a/2.0 |
| GeForce 4 Ti4800 | 300/ 650(128) | 4x2/2 | 1.3/1.1 |
| GeForce 4 TI4600 | 300/ 650(128) | 4x2/2 | 1.3/1.1 |
| GeForce FX 5600 Ultra (Rev.28) | 400/ 800(128) | 4/2 | 2.0a/2.0 |
| GeForce 4 Ti4800 SE | 275/ 550(128) | 4x2/2 | 1.3/1.1 |
| GeForce 4 Ti4400 | 275/ 550(128) | 4x2/2 | 1.3/1.1 |
| Radeon 9550 XT | 400/500(128) | 4/2 | 2.0/2.0 |
| Radeon 9800 SE 128 Biti | 325/ 600(128) | 4/4 | 2.0/2.0 |
| Radeon X300 | 325/ 400(128) | 4/2 | 2.0/2.0 |
| GeForce FX 5600 Ultra (Rev.1) | 350/ 700(128) | 4/2 | 2.0a/2.0 |
| GeForce FX 5700 | 425/ 550(128) | 4/3 | 2.0a/2.0 |
| Radeon 9500 | 375/ 540(128) | 4/4 | 2.0/2.0 |
| GeForce FX 5600 | 325/ 550(128) | 4/2 | 2.0a/2.0 |
| Radeon 9600 | 325/ 400(128) | 4/2 | 2.0a/2.0 |
| GeForce 4 Ti4200 | 250/ 512(128) | 4x2/2 | 1.3/1.1 |
| GeForce 4 Ti4200-BX | 250/ 500(128) | 4x2/2 | 1.3/1.1 |
| GeForce FX 5200 Ultra | 325/ 650(123) | 4/2 | 2.0a/2.0 |
| Radeon 9550 | 250/ 400(128) | 4/2 | 2.0a/2.0 |
| Radeon 8500 | 275/ 550(128) | 4x2/2 | 1.4/1.1 |
| GeForce 3 Ti500 | 240/ 500(128) | 4x2/1 | 1.1/1.1 |
| GeForce FX 5700 LE | 250/ 400(128) | 4/3 | 2.0a/2.0 |
| GeForce FX 5500 | 270/ 400(128) | 4/2 | 2.0a/2.0 |
| GeForce FX 5200 | 250/ 400(128) | 412 | 2.0a/2.0 |
| GeForce 3 | 200/ 460(128) | 4x2/1 | 1.1/1.1 |
| GeForce 3 Ti200 | 176/ 400(128) | 4x2/1 | 1.1/1.1 |
| GeForce 6200 (NV44-64Biti) | 250/ 550{ 64) | 4/2 | 3.0/3.0 |
| Radeon 8500 LE | 250/ 500(128) | 4x2/2 | 1.4/1.1 |
| Radeon 9100 | 250/ 500(128) | 4x2/2 | 1.4/1.1 |
| Radeon 9200 Pro | 300/ 600(128) | 4/2 | 1.4/1.1 |
| Radeon 9000 Pro | 275/ 550(128) | 4/1 | 1.4/1.1 |
| Radeon X300 SE | 325/ 400( 64) | 4/2 | 2.0/2.0 |
| Radeon 9200 | 250/ 400(128) | 4/2 | 1.4/1.1 |
| Radeon 9250 | 240/ 400(128) | 4/2 | 1.4/1.1 |
| GeForce 4 MX 460 | 300/ 550(128) | 2x2/1 | - /1.1* |
| GeForce 4 MX 440-8X | 275/ 500(128) | 2x2/1 | -/1.1* |
| Radeon 9000 | 250/ 400(128) | 4/1 | 1.4/1.1 |
| GeForce 4 MX 4000 (128Biti) | 275/ 400(128) | 2x2/1 | - /1.1* |
| GeForce 4 MX 440 | 270/ 400(128) | 2x2/1 | - /1.1* |
| GeForce 6200 TC | 350/ 550-700(32-64) | 4/2 | 3.0/3.0 |
| Radeon X300 SE HyperMemory | 325/ 600( 64) | 4/2 | 2.0/2.0 |
| Radeon 9600 SE 64 Biti | 325/ 400( 64) | 4/2 | 2.0/2.0 |
| GeForce FX 5600 XT (64Biti) | 250/ 400( 64) | 4/2 | 2.0a/2.0 |
| Radeon 9550 SE (64Biti) | 250/ 400( 64) | 4/2 | 2.0/2.0 |
| GeForce FX 5200 SE (64Biti) | 250/ 333( 64) | 4/2 | 2.0a/2.0 |
| Radeon 9200 SE (64Bii) | 250/ 333( 64) | 4/2 | 1.4/1.1 |
| Radeon 7500 | 290/ 333(128) | 2x3/1 | -/TnL |
| GeForce 2 Ultra | 250/ 460(128) | 4x2/1 | -/TnL |
| GeForce 2 Ti | 250/ 400(128) | 4x2/1 | - /TnL |
| GeForce 2 Pro | 200/ 400(128) | 4x2/1 | - /TnL |
| GeForce 2 GTS | 200/ 333(128) | 4x2/1 | - /TnL |
| Radeon 7500 LE | 250/ 360(128) | 2x3/1 | - /TnL |
| GeForce 4 MX440 SE (64Biti) | 250/ 333( 64) | 2x2/1 | -/1.1* |
| GeForce 4 MX420 (SD-RAM) | 250/ 166(128) | 2x2/1 | -/1.1* |
| Radeon 7200 | 183/ 366(128) | 2x3/1 | -/TnL |
| GeForce 256 DOR | 120/ 300(128) | 4x1/1 | -/TnL |
| GeForce 2 MX400 | 200/ 166(128) | 2x2/1 | -/TnL |
| Radeon 7000 | 183/ 366( 64) | 1x3/1 | -/TnL |
| GeForce 2 MX | 176/ 166(128) | 2x2/1 | -/TnL |
| GeForce 256 SDR | 120/ 166(128) | 4x1/1 | -/TnL |
| GeForce 2 MX200 | 176/166( 64) | 2x2/1 | -/TnL |
| RIVA TNT2 Ultra | 150/ 183(128) | 1x2/1 | - / - |
| RIVA TNT2 Pro | 143/ 166(128) | 1x2/1 | - / - |
| RIVATNT2 | 125/150(128) | 1x2/1 | -/- |